Norse

Asgardian Pantheon
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Table: Asgardian Pantheon
! rowspan="1" |Name ! rowspan="1" |Domains ! rowspan="1" |Rank ! rowspan="1" |Alignment ! rowspan="1" |Favoured Weapon ! rowspan="1" |Porfolio Travel, Trickery, War Strength, War Knowledge Strength Knowlege Trickery Strength War Strength, War, Weather War
 * Odin
 * Air, Knowlege, Magic
 * Air, Knowlege, Magic
 * G
 * NG
 * Shortspear
 * Knowlege, magic, supreme, war, wisdom
 * Aegir
 * Death, Destruction, Evil,
 * Death, Destruction, Evil,
 * I
 * NE
 * Greatclub
 * Sea, storms
 * Balder
 * Good, Healing,
 * Good, Healing,
 * I
 * NG
 * Greatsword
 * Beauty, light, poetry, rebirth
 * Forseti
 * Knowlege, Protection,
 * Knowlege, Protection,
 * I
 * N
 * Longsword
 * Justice, war
 * Frey
 * Air, Good, Plant, Sun
 * G
 * NG
 * Greatsword
 * Agriculture, fertility, harvest, sun
 * Freya
 * Air, Charm, Good, Magic
 * I
 * NG
 * Longsword
 * Fertility, love, magic, vanity
 * Frigga
 * Air, Animal, Community,
 * Frigga
 * Air, Animal, Community,
 * Air, Animal, Community,
 * G
 * N
 * Natural weapons
 * Birth, fertility, love
 * Heimdall
 * Good, Law, War
 * I
 * LG
 * Longsword
 * Watchfulness, sight, hearing, loyalty
 * Hel
 * Death, Destruction, Evil
 * I
 * NE
 * Longsword
 * Underworld, death
 * Hermod
 * Chaos, Luck, Travel
 * D
 * CN
 * Rapier
 * Luck, communication, freedom
 * Loki
 * Chaos, Destruction, Evil,
 * Luck, communication, freedom
 * Loki
 * Chaos, Destruction, Evil,
 * Chaos, Destruction, Evil,
 * G
 * CE
 * Dagger
 * Thieves, trickery, murder
 * Njord
 * Air, Good, Water
 * I
 * NG
 * Longspear
 * Commerce, sea, wind
 * Odur
 * Chaos, Fire, Sun
 * D
 * CG
 * Bastard sword
 * Light, sun, travel
 * Sif
 * Chaos, Good, War
 * L
 * LG
 * Longsword
 * War, dueling
 * Skadi
 * Destruction, Earth,
 * War, dueling
 * Skadi
 * Destruction, Earth,
 * Destruction, Earth,
 * L
 * N
 * Greataxe
 * Earth, mountains
 * Surtur
 * Evil, Fire, Law, Strength,
 * Evil, Fire, Law, Strength,
 * I
 * LE
 * Longsword
 * Fire, war
 * Thor
 * Chaos, Good, Protection,
 * Chaos, Good, Protection,
 * G
 * CG
 * Warhammer
 * Storms, thunder, war, protection, strength
 * Thrym
 * Chaos, Earth, Evil, Strength,
 * Chaos, Earth, Evil, Strength,
 * L
 * N
 * Greataxe
 * War, cold, giants
 * Tyr
 * Law, Protection, War
 * I
 * LN
 * Longsword
 * Courage, trust, strategy
 * Uller
 * Chaos, Protection, Travel
 * L
 * CN
 * Longbow
 * Archers, huntin
 * Urd
 * Fate,Life,Death
 * CN
 * Dagger( Shears)
 * Fate, Life ,Death,
 * }
 * The Asgardian deities are tied to War, Trickery, and Foresight.
 * Dagger( Shears)
 * Fate, Life ,Death,
 * }
 * The Asgardian deities are tied to War, Trickery, and Foresight.


 * Special: Once per day, the Cleric may, as an immediate action, make an attack against a target that has attacked him and dealt damage. He must do so immediately. He makes a melee attack roll against that target. The target must be within melee range. If he hits, he deals an extra amount of damage equal to the damage that he took from the attack that triggered this attack.
 * Special: The Cleric gains a +2 bonus to all Hide, Move Silently, and Bluff checks, and adds those skills to his skill list.
 * Special: The Cleric gains a +2 bonus to all Knowledge checks.